Player: why
PlayersLevels
Global Placement | Evaluation | Levels | 31716 | 0 | 30 |
---|
Index | Name | Placement | Time | Evaluation |
---|---|---|---|---|
1 | Abyss | 2720 | 1:54.630 | 0 |
2 | Amusement | 3915 | 2:03.960 | 0 |
3 | Ascension | 4450 | 2:45.790 | 0 |
4 | Automation | 1929 | 2:28.670 | 0 |
5 | Binary Construct | 6039 | 2:40.910 | 0 |
6 | Broken Symmetry | 1386 | 1:29.490 | 0 |
7 | Cataclysm | 6073 | 2:44.480 | 0 |
8 | Chroma | 6144 | 1:46.500 | 0 |
9 | Compression | 1996 | 2:00.790 | 0 |
10 | Contagion | 2378 | 3:00.990 | 0 |
11 | Cosmic Glitch | 2060 | 4:32.210 | 0 |
12 | Diversion | 6415 | 1:32.620 | 0 |
13 | Embers | 2619 | 2:24.570 | 0 |
14 | Entanglement | 4050 | 2:47.480 | 0 |
15 | Euphoria | 3566 | 2:01.500 | 0 |
16 | Event Horizon | 4562 | 1:43.510 | 0 |
17 | Falling Through | 1060 | 1:18.690 | 0 |
18 | Incline | 21926 | 1:15.420 | 0 |
19 | Isolation | 1216 | 2:46.020 | 0 |
20 | It Was Supposed To Be Perfect | 357 | 2:20.200 | 0 |
21 | Lost Society | 1359 | 1:29.080 | 0 |
22 | Outrun | 2188 | 1:49.550 | 0 |
23 | Overload | 2206 | 2:23.120 | 0 |
24 | Repulsion | 1777 | 2:20.650 | 0 |
25 | Research | 1998 | 4:05.590 | 0 |
26 | Static Fire Signal | 13435 | 2:26.600 | 0 |
27 | The Manor | 4423 | 2:50.110 | 0 |
28 | The Sentinel Still Watches | 296 | 1:58.040 | 0 |
29 | Uncanny Valley | 2415 | 1:23.100 | 0 |
30 | Virtual Rift | 2833 | 1:21.040 | 0 |